We build kinetic sculptures that shouldn’t exist. A small team of designers and engineers, creating massive, data-driven installations that live in the world’s most iconic spaces.
This is for someone who’s looking for a totally different job. You want to work on seriously hard problems along a talented multidisciplinary team. Ready to jump both feet into new problem domains, figure out what needs to be done - and do it.
Here’s a behind-the-scenes of a large piece we did: https://youtu.be/Y-X82D1dBLc?si=Dj-5casrqoXP9wVy&t=228
The Tech & The Role:
You’ll be a senior voice on a tight team, touching every layer of the stack
- Systems/Backend: Managing Linux-based distributed systems that coordinate massive arrays of sensors and actuators.
- Embedded/Firmware: Writing C/C++ for custom PCBs and motor controllers.
- Languages: Primarily Python, JS, C, and C++.
- Hard Problems: Real-time constraints, custom networking protocols, and high-reliability systems that have to run 24/7 in public spaces.
We're looking for: - 10+ years of experience. We need a "tinkerer" who understands math/physics and isn't afraid to poke at hardware.
- Someone who thrives on "mission-critical" pressure. When a sculpture goes up in a public plaza, it has to work.
- Mentorship-minded. You’ll help shape the software culture as we grow.
We aren't a typical art studio, our tech is state-of-the-art. You’ll work alongside ME's and EE's in our Brooklyn studio to build things experienced by millions. The role is primarily onsite in Brooklyn, but some flexibility can be discussed.Newsletter
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