We bring human-like decision making into game mechanics.
We do this via behavior systems that rely on a combination of generative AI and planning algorithms. The most obvious use case is AI NPCs, but game masters, storytellers, opponents, and a myriad of other game mechanics can be greatly enhanced by the same core technology.
We are looking for a game developer who has deep experience with game design and is a proficient programmer. Hence the title.
Your role would primarily be to build experimental games that use the tech.
You can find a more detailed description here: https://docsend.com/view/y2bzetks4jr6mq4a
About us:
Well, me, for now. I am Ramon, founder, and I am working from San Francisco. You can find more about me in my personal website (http://ramondario.com/). I will be joined by an AI engineer in September.
I got some funding from A16Z Speedrun and am assembling a team of AI/ML engs and game devs.
p.s. If you find this interesting, but are not a game developer, feel free to contact me regardless!
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