Date listed
1 month agoEmployment Type
Full timeFound on:
Aurorin exists so that a handful of great engineers can build what once took thousands.
Every generation of tools shrinks the team size needed to build physical objects. Governments needed thousands of people to make a rocket; SpaceX built one with under 200 people. That same compression, fewer people for bigger things, is waiting to happen for every category of hardware humanity uses: cars, aircraft, computers, fusion reactors, wind turbines, humanoid and surgical robots, pacemakers, prosthetics, microscopes, satellites, and even the washing machines and refrigerators in every home. Every one of these starts in CAD.
CAD software has barely changed in 45 years. The tools the world's best hardware engineers use every day were designed before the internet, long before modern GPUs, and long before anyone believed a twenty-person team could ship a car.
You cannot build the future we want on top of software from the 1980s. So we are rebuilding the entire CAD stack from scratch, starting with a new CAD kernel, designed to be extremely fast and AI native. This is the only way to let ten people build a rocket.
Aurorin is the CAD that lets a few great engineers do what used to take armies, so more of what humanity needs actually gets built, and gets built faster.
If this is something you want to spend your life building, come build it with us.
Aurorin was founded by Michael Baron who has a strong background at the intersection of software and hardware. Previously, he worked at SpaceX on Raptor combustion simulation, Dragon Guidance, Navigation & Control, and Starshield flight software, as well as GPU driver performance at Apple.
We are looking for very driven people who care about our mission. People who are excited by the fact that they’ll be able to point to almost any physical object and say, “My software helped make that.”
Aurorin has built a brand new CAD software stack from the ground up. Almost all of our software stack is written in swift. The UIs are made with native platform UI frameworks both on Mac and Windows.
The challenges we face include:
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