Hiring 3D Creatives/Animators | Superduper3

3d Creatives/Animators


Date listed

1 month ago

Employment Type




Found on:

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Keywords: remote web3 nft hyper

About Superduper:

Superduper is a web3 entertainment and IP company. We launched 15 months ago in the fast-paced and ever evolving NFT space, hitting the top 25 of all time in volume with well-known holders such as Steve Aoki, Brooklyn Beckham, Jaden Smith, Faze Banks. We are now on a mission to invest in and build technology / experiences to onboard the first billion users into web3.

The business is well capitalised and has extremely ambitious product and company growth goals over the next 12 months. You will be joining at a key time as the company prepares for its next phase of hyper growth. Working closely with the founders will give you an opportunity to shape and grow a company, defining ways of working, culture, new revenue streams and excellent business principles.


It is not necessary for one person to be able to do all of the below. We are hiring multiple 3D animators, so please just make clear in your application which of the below skills you are confident with.


  • Retopology / UV unwrapping characters (Labourer) _must know and understand industry standards / most common practices

  • Knowledge of remeshing and correct UV mapping

  • Can retopo and UV unwrap a fully sculpted and high poly mesh. Game ready, within 1 to 2 days. 


  • 3D Sculpting (detailing pre-prepared models to specification) _must know and understand industry standards / most common practices

  • Can sculpt and model a 3D character based on concept art 

  • Can also sculpt finer details like hair, wrinkles, and teeth 

  • Able to export characters for a Blender and substance painter workflow 

  • 2 to 3 days for a really high end model


  • Character rigging (body and face) _must know and understand industry standards / most common practices


  • Working on textures for characters (stylized) [BLENDER > SUBSTANCE. BLENDER]

  • Texture a full stylized character within a day's work 

  • Based on images from a concept artist/ loose description 

  • Can bake normals from a high res mesh over to a low res.


  • Able to set up scenes, render, clean meshes, rig etc.

  • Great at problem solving


_relative experience / completed projects (show us you can do the job to a high standard and to a deadline)

_must be able to show relative work and completed jobs

_good work ethic (you will be expected to complete your tasks in a timely manner and help towards a frictionless work environment for everyone)

_be able to take critical feedback and self motivate to achieve goals (we all get invested in our work but we need you to be able to adapt and change things at short notice [within reason], again without friction) must have passion for their work

We have a heavy Blender workflow but are not constraining you to using just Blender. Use whatever tool you are comfortable with as long as there is no friction between what you use and our pipeline. This is an NDA project so specific details will only be given to successful applications. Close to UK time zone preferred but not essential.

Immediate start for successful candidates. Competitive pay and a chance to build something new and unique. We want to bring people on that are interested in growing together as a team.


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