Hiring Software Engineer - Windows | Mighty

Software Engineer - Windows

Mighty

Date listed

2 weeks ago

Employment Type

Full time

Remote

Yes

At Mighty, we’re working hard at building a computer you’ll never need to upgrade that changes the possibilities of what apps can do. Mighty makes Google Chrome faster and uses 10x less memory by streaming it at extremely low-latency from the cloud.

Check out our FAQ for answers to some quick questions you might have.  100% remote work, but only accepting candidates for this role from the U.S., Canada and Western Europe, currently.

If you join us, you’ll be an early team member in helping shape:

  • Our future company culture
  • Our engineering practices
  • People that we hire
  • The direction & focus of our products

Engineers on the team today:  

  • Work in C++ and TypeScript primarily
  • Are supportive—especially when teammates are faced with new challenges
  • Are left to autonomously figure out the solutions to their challenges
  • Put themselves in the shoes of our users to craft a great experience
  • Value clear, frequent communication (we do a lot of reading & writing)
  • Are naturally curious and willing to take a step to learn something they don’t have experience in
  • Feel a great sense of accountability to each other
  • Uphold best practices in engineering, security, and design

Skills & Experience

  • 2+ years of working full-time as a software engineer
  • [Strongly Preferred] Experience programming a Node.js native addon (node-gyp) in Windows
  • [Strongly Preferred] Windows C++ (VC++) experience; experience building desktop applications with Win32/COM APIs
  • [Preferred] Knowledge of audio playback and graphics in Windows (examples: DirectX, WASAPI, MMDevice, ASIO)
  • [Preferred] Experience with a C-flavored language (C, C++, C#, Obj-C)
  • [Helpful] Native code debuging experience on Windows using WinDBG or Visual Studio
  • [Helpful] Typescript/Javascript experience
  • [Helpful] Understanding of modern web technologies
  • [Helpful] Systems-level MacOS experience

Here are examples of things we’ve worked on:

  • Reverse engineering Mac’s scrolling algorithm
  • Implementing a custom event dispatch IPC mechanism to bypass X11 when sending input events to Chromium by reverse-engineering its event processing code.
  • Implementing cross-platform Drag and Drop file uploading. We trick Chromium into thinking it's uploading a file from the Linux filesystem while, behind the scenes, we stream the file from the user's Mac.
  • We've hacked the Chromium source code to lower GPU memory usage and minimize perceived input latency.
  • We've added a bridge to move some parts of Chromium to run on the user's client device. For example, the code used to display macOS authentication dialogs is invoked through our custom bridge from Chromium on Linux.
  • We've created a custom emoji picker for Mighty to improve the user's experience by allowing Slack-style emoji selection. 🤪

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